Posts Tagged really?
Everything’s Better with RoboCop
Ladies and gentlemen, I present to you the single greatest premise for a feature I’ve ever snuck into triple j magazine. Inspired by the recent attempts to build a statue of RoboCop in Detroit, I shared a few examples of my long-held theory that every single film would be better if RoboCop was in it. My favourite example that didn’t make it, suggested by a friend, was an all-too-necessary cyborg upgrade to Pride and Prejudice. (“He could tell exactly how much there was of each! Like, 75.28% Pride, 24.72% Prejudice!”) Feel free to add your own in the comments. You know you want to.

CASABLANCA
During World War II, Rick (Humphrey Bogart) finds it increasingly difficult to stay neutral as the enemy encroaches on his prized nightclub. Luckily, RoboCop arrives and kills all the Nazis with his Auto-9 pistol. Why does Ilsa (Ingrid Bergman) barely appear in the film? Because RoboCop has no time for love. Instead, he travels to Germany to murder Hitler in the sequel, Casablanca 2: Nothing Personal.
THE SOCIAL NETWORK
Teenage genius and social misfit Mark Zuckerberg (Jesse Eisenberg) invents facebook, potentially changing social interactions forever – but can he ever win at romance? He strikes a deal with a malfunctioning RoboCop, offering to repair his programming in return for some logical lessons in respecting women. Unknown to Zuckerberg, RoboCop downloads the entire Havard database and soon hundreds of mysteriously bruised fratboys turn themselves in to police.
THE BREAKFAST CLUB
It’s obvious that the Principal (Paul Gleason) cannot control this small group of unruly teenagers for even one day of detention. The city sends RoboCop to guarantee their punishment is enforced. There is no dancing, no kissing, no sharing of heartfelt stories. Boring? Maybe. But RoboCop makes damn sure the criminal, the jock, the princess, and the basket case don’t leave the poor nerd to write the entire essay at the end of the movie.
127 HOURS
Pinned in a ravine by a boulder, Aron Ralston (James Franco) doesn’t struggle for days before deciding that the only way he’ll survive is to sever his own arm with a blunt knife. No, now all that happens in the first five minutes. The rest of the film shows how he’s given a cybernetic arm to become RoboCop’s wise-cracking, boulder-phobic partner in the war against crime.
PREDATOR
After Dutch (Arnold Schwarzenegger) and his men are spooked by the invisible alien that’s hunting them, firing aimlessly into the jungle, RoboCop appears. He’s dragging the dead Predator behind him. Dutch says: “This is now the most awesome film ever, isn’t it?” and RoboCop says “Affirmative”. Then they arm wrestle while power ballads play in the background. The end.
This article first appeared in triple j magazine #49.
Charles Burns and OK Soda
Last year, I visited the World of Coca-Cola in Atlanta. I’ve mentioned it briefly here before. It wasn’t nearly as terrifying as the M&M store in Times Square, but wandering through its displays definitely brought on its own particular jitters.

(All that caffeine probably didn’t help.)
Buried amongst the hundreds of products on the walls, however, was an item worthy of a double-take. It was a can of something called OK Soda, featuring the instantly recognisable art of Charles Burns. When I interviewed him for Bookslut last month, I finally got to ask him about it:
Yeah, that was a very odd project. Another American cartoonist, Dan Clowes, did some designs as well. I kind of know what they were after – but I don’t know what they were thinking. They were going for this kind of ironic humour, for the 20-something audience. Instead of having that iconic Coca-Cola logo, the can would be different every few months or so.
It was test-marketed in maybe five or six different US cities. It was produced; it was out there. I never sampled it, but everyone I talked to said that whatever the soda was it was truly disgusting. It was a combination of grape soda and tea, or something like that.
I said that I felt like he needed to taste it for himself, right? Just so he knew what his art was wrapped around? He wasn’t convinced.
I wasn’t in one of the cities where any of this stuff was available, but they sent me a few cans. I never felt compelled to crack one open and chug it down.
Motion Comics: It’s Moving! It’s Moving!
Over at Bookslut this month, I’m talking about what I love about comic books. Buried in the middle, though, is a rant about ‘motion comics’. Here it is again:
More and more, comic companies are hoping to supplement sales by offering digital versions of their titles with limited animation and voice acting that sounds like a first take at best. They think it’s just adding a gimmick to an existing story, like, say, slapping 3D on an old film.
What they don’t understand is that forcing this motion onto sequential art actually breaks something fundamental about comic book storytelling. It suggests a group of executives throwing a comic on the ground and poking at it with sticks. “Look!” they say, jabbing at the page. “It’s moving! It’s moving!”
Every time I see another attempt at selling motion comics, I’m surprised at how many ways they find to fail. First there’s the dialogue. A lot of what sits happily in word balloons sounds utterly ridiculous when spoken out loud by even the best actors – and the quality of actors featured on these animations is, uh, variable. Yes, let’s be polite and say “variable”.
There’s also the problem with redundancy, as illustrated by the Watchmen motion comic. It has an actor speaking the narration and dialogue – at the same time as the words are appearing on screen. Transmedia theorist Geoffrey Long points out that this could be because one narrator is doing all the voices, much as they would in an audio book, and the visual component “thus gives viewers a sense of who’s talking”. That’s true – but unless it’s a children’s read-along affair, you don’t usually read a book while also listening to its audio equivalent at once.
(Geoffrey Long’s piece is a much more even-handed survey of motion comics than this one, so go read the whole thing. Now back to my ranting…)
Problems like these are secondary to something much more problematic. In Scott McCloud’s Understanding Comics, he declares that if you want to paint a world full of motion, “then be prepared to paint motion!” And sequential art has developed an astonishing number of techniques to imply motion, both within a single panel and between them. Not just the closure required by two panels in sequence, but speed lines, dialogue placement, panel size, and endless others. (For the academically-inclined, I wrote more about this last year for Animation: an Interdisciplinary Journal.)

Introducing literal moments of motion into these panels somehow doesn’t add to these techniques – it just replaces them. Look, I’ve clocked up so many years of comic reading that I’m as conditioned to the idiosyncrasies of sequential art as anyone. And yet the moment I see art creak into motion, something inside me feels like when Homer Simpson saw someone in a wheelchair:
“Hey, they have chairs with wheels and here I am using my legs like a sucker!”
It might not be rational, but there it is: if the pictures can move on their own, why am I bothering to turn stillness into motion in my mind’s eye?
Anyway, Marvel’s Astonishing X-Men motion comic is the most ‘animated’ I’ve seen. It loses the speech-and-text redundancy and makes much more effort to find cinematic segues. It’s almost a cartoon, but it’s still less effective than any fully-fledged, traditionally animated TV episode. At best, it is still – as comic commentator Chris Sims recently put it – “a comic for people who will do anything they possibly can to avoid reading”.
Hollywood is still learning the hard way that comic art doesn’t function as easy storyboards; now animators need to discover sequential art doesn’t provide instant keyframes. And I agree wholeheartedly with Long when he says that “while motion comics may offer interesting differences from both animated shorts and actual comics, they arguably offer real advantages over neither.”
If nothing else, motion comics should try a new name. ‘Motion’ only draws attention to something they do rather unconvincingly. And ‘comics’? Once they move, I’m not sure they’re comics at all.

